Cartoon - Historieta: Gerald Brom - Part 1 - Bio data in English - Links
Posted by Ricardo Marcenaro | Posted in Cartoon - Historieta: Gerald Brom - Part 1 - Bio data in English - Links | Posted on 6:57
Gerald Brom - a reverence lost
Gerald Brom - acid rain
Gerald Brom - all hale
Gerald Brom - allura of damnation
Gerald Brom - alone
Gerald Brom - arioch
Gerald Brom - autumn
Gerald Brom - baa baa
Gerald Brom - babyhead
Gerald Brom - bag of bones
Gerald Brom - bane
Gerald Brom - batman
Gerald Brom - battle lord
Gerald Brom - acid rain
Gerald Brom - all hale
Gerald Brom - allura of damnation
Gerald Brom - alone
Gerald Brom - arioch
Gerald Brom - autumn
Gerald Brom - baa baa
Gerald Brom (born March 9, 1965 in Albany, Georgia), known professionally as Brom, is an American gothic fantasy artist and illustrator, known for his work in role-playing games, novels, and comics.[1]
Early life
Brom was born March 9, 1965, in Albany, Georgia.[2] As the son of a U.S. Army pilot he spent much of his early years on the move, living in many countries such as Japan and Germany (he graduated from Frankfurt American High School), and U.S. states including Alabama and Hawaii.[2] Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom: "I get that asked more than just about any other question. It's my real name, my last name. I got called Brom all the time as a kid, and it just stuck."[2]
Brom has been drawing and painting since childhood, although he had never taken any formal art classes.[2] "I wouldn't exactly call myself self-taught, because I've always looked at the work of other artists and emulated what I liked about it. So you can say they taught me."[2] Brom cites the work of Frank Frazetta, N.C. Wyeth, and Norman Rockwell as influences on his style: "Okay... Rockwell isn't the kind of inspiration most people expect from me, but he just painted things so well. To me it's not so much the genre but the way it's done, and you have to admire his technique."[2]
Career
At the age of 20, Brom started working full-time as a commercial illustrator.[3] By age twenty-one, he had two national art representatives, and was doing work for such clients as Coca-Cola, IBM, CNN, and Columbia Pictures.[3] TSR, Inc. hired Brom on full-time in 1989 at the age of 24.[2] Brom contributed to all of TSR's game and book lines, particularly the Dark Sun setting: "I pretty much designed the look and feel of the Dark Sun campaign. I was doing paintings before they were even writing about the setting. I'd do a painting or a sketch, and the designers wrote those characters and ideas into the story. I was very involved in the development process. I've been fortunate to be involved in the development end of a lot of projects I've worked on, from role-playing games to computer games."[2] According to Shannon Appelcline, Brom "contributed the unique illustrations for Dark Sun that helped to set it apart from the other TSR games with their more typical fantasy drawings".[4]:26 His paintings have been published in collectible card games such as Wizards of the Coast's Magic: The Gathering and Last Unicorn Games' Heresy: Kingdom Come.[5] Brom's paintings, along with Frank Frazetta's, were used in the development of the visual look of the game series Warlords.[6]
In 1993, after four years at TSR, Brom returned to the freelance market, still specializing in the darker side of the roleplaying game, card game, and comic book genres.[2] Shane Lacy Hensley came up with the idea for the game Deadlands after he saw Brom's cover to Necropolis: Atlanta from White Wolf, and got Brom to do the cover for the initial release.[4]:325 His artwork also appeared on book covers from authors such as Michael Moorcock, Anne McCaffrey, and Terry Brooks.[2] Brom contributed conceptual work to computer games such as Heretic II, and several top creature houses for films such as Stan Winston Studios; he also co-created, art directed, and illustrated the Dark Age collectible card game.[2] He has since worked as a movie concept artist, and created illustrations for comics (by DC, Chaos, Dark Horse) and computer games (for id Software, Blizzard, Sega and Activision).[3] Brom has also been active with a line of Brom fetish toys from Fewture and a series of bronzes from the Franklin Mint and paintings for novels (by Michael Moorcock, Terry Brooks, R.A. Salvatore, Edgar Rice Burroughs).[3]
Brom returned to TSR in 1998, doing paintings for the Alternity game, the AD&D role-playing game and its Forgotten Realms and Planescape lines, and covers for Dragon and Dungeon magazines.[2] His work is included in the book Masters of Dragonlance Art.[7] He has also returned to painting for book covers for TSR's successor Wizards of the Coast, including the covers for the War of the Spider Queen series and reprints of The Avatar Series.
Brom currently resides with his wife and two sons in the Seattle, Washington area.
Works
Books
KRAMPUS the YULE LORD (2012)
The Child Thief (2009)[8]
The Devil's Rose (2007)
The Plucker (2005) [1]
Darkwerks: The Art of Brom (2000)
Brom's Little Black Book
Offerings
Metamorphosis (2007) (beinArt) ISBN 978-0-9803231-0-8
The Art of Brom (2013) (Flesk) ISBN 978-1-933865-50-8
Book covers
War of the Spider Queen: Dissolution (2003)
War of the Spider Queen: Insurrection (2003)
War of the Spider Queen: Condemnation (2004)
War of the Spider Queen: Extinction (2005)
War of the Spider Queen: Annihilation (2005)
War of the Spider Queen: Resurrection (2005)
Movies & TV (as concept artist)
Van Helsing (2004)
Scooby-Doo (2002)
The Time Machine (2002) (uncredited)
Ghosts of Mars (2001)
Bless the Child (2000)
Sleepy Hollow (1999) (poster art)
Galaxy Quest (1999)
Video games
Doom II
Diablo II
Diablo III
Heretic
Heretic II
Skyborg: Into the Vortex
Dungeons & Dragons: Tower of Doom
Dungeons & Dragons: Shadow over Mystara
Tabletop games
Button Men:Brom (a series of 12 buttons for the Cheapass Games collectible game)
Dark Age (concept artist)
Deadlands, 1st edition (cover artist)
Magic the Gathering: Full Card List as Artist (concept artist)
Nightbane, (cover artist)
South America: Rifts World Book Six, (cover & internal artist)
Early life
Brom was born March 9, 1965, in Albany, Georgia.[2] As the son of a U.S. Army pilot he spent much of his early years on the move, living in many countries such as Japan and Germany (he graduated from Frankfurt American High School), and U.S. states including Alabama and Hawaii.[2] Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom: "I get that asked more than just about any other question. It's my real name, my last name. I got called Brom all the time as a kid, and it just stuck."[2]
Brom has been drawing and painting since childhood, although he had never taken any formal art classes.[2] "I wouldn't exactly call myself self-taught, because I've always looked at the work of other artists and emulated what I liked about it. So you can say they taught me."[2] Brom cites the work of Frank Frazetta, N.C. Wyeth, and Norman Rockwell as influences on his style: "Okay... Rockwell isn't the kind of inspiration most people expect from me, but he just painted things so well. To me it's not so much the genre but the way it's done, and you have to admire his technique."[2]
Career
At the age of 20, Brom started working full-time as a commercial illustrator.[3] By age twenty-one, he had two national art representatives, and was doing work for such clients as Coca-Cola, IBM, CNN, and Columbia Pictures.[3] TSR, Inc. hired Brom on full-time in 1989 at the age of 24.[2] Brom contributed to all of TSR's game and book lines, particularly the Dark Sun setting: "I pretty much designed the look and feel of the Dark Sun campaign. I was doing paintings before they were even writing about the setting. I'd do a painting or a sketch, and the designers wrote those characters and ideas into the story. I was very involved in the development process. I've been fortunate to be involved in the development end of a lot of projects I've worked on, from role-playing games to computer games."[2] According to Shannon Appelcline, Brom "contributed the unique illustrations for Dark Sun that helped to set it apart from the other TSR games with their more typical fantasy drawings".[4]:26 His paintings have been published in collectible card games such as Wizards of the Coast's Magic: The Gathering and Last Unicorn Games' Heresy: Kingdom Come.[5] Brom's paintings, along with Frank Frazetta's, were used in the development of the visual look of the game series Warlords.[6]
In 1993, after four years at TSR, Brom returned to the freelance market, still specializing in the darker side of the roleplaying game, card game, and comic book genres.[2] Shane Lacy Hensley came up with the idea for the game Deadlands after he saw Brom's cover to Necropolis: Atlanta from White Wolf, and got Brom to do the cover for the initial release.[4]:325 His artwork also appeared on book covers from authors such as Michael Moorcock, Anne McCaffrey, and Terry Brooks.[2] Brom contributed conceptual work to computer games such as Heretic II, and several top creature houses for films such as Stan Winston Studios; he also co-created, art directed, and illustrated the Dark Age collectible card game.[2] He has since worked as a movie concept artist, and created illustrations for comics (by DC, Chaos, Dark Horse) and computer games (for id Software, Blizzard, Sega and Activision).[3] Brom has also been active with a line of Brom fetish toys from Fewture and a series of bronzes from the Franklin Mint and paintings for novels (by Michael Moorcock, Terry Brooks, R.A. Salvatore, Edgar Rice Burroughs).[3]
Brom returned to TSR in 1998, doing paintings for the Alternity game, the AD&D role-playing game and its Forgotten Realms and Planescape lines, and covers for Dragon and Dungeon magazines.[2] His work is included in the book Masters of Dragonlance Art.[7] He has also returned to painting for book covers for TSR's successor Wizards of the Coast, including the covers for the War of the Spider Queen series and reprints of The Avatar Series.
Brom currently resides with his wife and two sons in the Seattle, Washington area.
Works
Books
KRAMPUS the YULE LORD (2012)
The Child Thief (2009)[8]
The Devil's Rose (2007)
The Plucker (2005) [1]
Darkwerks: The Art of Brom (2000)
Brom's Little Black Book
Offerings
Metamorphosis (2007) (beinArt) ISBN 978-0-9803231-0-8
The Art of Brom (2013) (Flesk) ISBN 978-1-933865-50-8
Book covers
War of the Spider Queen: Dissolution (2003)
War of the Spider Queen: Insurrection (2003)
War of the Spider Queen: Condemnation (2004)
War of the Spider Queen: Extinction (2005)
War of the Spider Queen: Annihilation (2005)
War of the Spider Queen: Resurrection (2005)
Movies & TV (as concept artist)
Van Helsing (2004)
Scooby-Doo (2002)
The Time Machine (2002) (uncredited)
Ghosts of Mars (2001)
Bless the Child (2000)
Sleepy Hollow (1999) (poster art)
Galaxy Quest (1999)
Video games
Doom II
Diablo II
Diablo III
Heretic
Heretic II
Skyborg: Into the Vortex
Dungeons & Dragons: Tower of Doom
Dungeons & Dragons: Shadow over Mystara
Tabletop games
Button Men:Brom (a series of 12 buttons for the Cheapass Games collectible game)
Dark Age (concept artist)
Deadlands, 1st edition (cover artist)
Magic the Gathering: Full Card List as Artist (concept artist)
Nightbane, (cover artist)
South America: Rifts World Book Six, (cover & internal artist)
Gerald Brom - bag of bones
Gerald Brom - bane
Gerald Brom - batman
Gerald Brom - battle lord
Links
Bernie Wrightson
Brian Froud
Michael Parkes
Cartoon - Historieta: Gerald Brom - Part 1 - Bio data in English - Links
Ricardo M Marcenaro - Facebook
Blogs of The Solitary Dog:
solitary dog sculptor:
http://byricardomarcenaro.blogspot.com
Solitary Dog Sculptor I:
http://byricardomarcenaroi.blogspot.com
Para:
comunicarse conmigo,
enviar materiales para publicar,
propuestas:
marcenaroescultor@gmail.com
For:
contact me,
submit materials for publication,
proposals:
marcenaroescultor@gmail.com
My blogs are an open house to all cultures, religions and countries. Be a follower if you like it, with this action you are building a new culture of tolerance, open mind and heart for peace, love and human respect.
Thanks :)
Mis blogs son una casa abierta a todas las culturas, religiones y países. Se un seguidor si quieres, con esta acción usted está construyendo una nueva cultura de la tolerancia, la mente y el corazón abiertos para la paz, el amor y el respeto humano.
Gracias :)
solitary dog sculptor:
http://byricardomarcenaro.blogspot.com
Solitary Dog Sculptor I:
http://byricardomarcenaroi.blogspot.com
Para:
comunicarse conmigo,
enviar materiales para publicar,
propuestas:
marcenaroescultor@gmail.com
For:
contact me,
submit materials for publication,
proposals:
marcenaroescultor@gmail.com
My blogs are an open house to all cultures, religions and countries. Be a follower if you like it, with this action you are building a new culture of tolerance, open mind and heart for peace, love and human respect.
Thanks :)
Mis blogs son una casa abierta a todas las culturas, religiones y países. Se un seguidor si quieres, con esta acción usted está construyendo una nueva cultura de la tolerancia, la mente y el corazón abiertos para la paz, el amor y el respeto humano.
Gracias :)
Comments (0)
Publicar un comentario